| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Alvatore DiMarco
Capricious Endeavours Ltd
405
|
Posted - 2013.06.18 16:15:00 -
[1] - Quote
What you don't seem to be accounting for is that by the time the sun is reduced to a tolerable brightness, your HUD may very well be too dim to actually see.
Regardless, most of this is pretty moot as the Art Dept has said that when we get the new lighting engine (after V3 is finished and the switch to DX11 happens) they'll be able to make the sun behave much more normally - and plan to. Not only that, but space itself will also be darker when you're very far away from the sun, on account of less light. |

Alvatore DiMarco
Capricious Endeavours Ltd
411
|
Posted - 2013.06.19 00:25:00 -
[2] - Quote
Well.. no, it really doesn't block out the brightness. If it did, you wouldn't be able to see your skin after putting it on. |

Alvatore DiMarco
Capricious Endeavours Ltd
413
|
Posted - 2013.06.19 05:40:00 -
[3] - Quote
I tend to unpin various UI windows and use them to block out the sun if I happen to be feeling light-sensitive at the time. It works reasonably well most of the time, but sometimes it's better to just dock up and log out.
On a more immersion-related note, I can't help but suspect that either New Eden has some extremely cold stars or the allegedly habitable planets should all actually be baked and seared to various levels of crispiness. |

Alvatore DiMarco
Capricious Endeavours Ltd
416
|
Posted - 2013.06.19 09:44:00 -
[4] - Quote
Mr VonBraun wrote:I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers of the sun, the light would be so bright that it would burn out your eyeballs, not to mention the heat and radiation! Actually even being able to warp to the star without being incinerated is totally unrealistic....
The art department has also mentioned that under the new lighting system they want to implement, being close to the star will make your ship glow. I presume it's something to do with the heat, but that gives rise to other complicated situations like "Will there be hull damage that will destroy your ship after too long? Why doesn't the ship rising in temperature fry your crew and pressure-cook you inside your capsule?" and many other interesting questions. |

Alvatore DiMarco
Capricious Endeavours Ltd
417
|
Posted - 2013.06.19 09:51:00 -
[5] - Quote
Mr VonBraun wrote: Agreed. Sadly if the wanted to design a realistic space game...anywhere within several million kilometers from the star would have to be an instant death zone. And don't even get me started on solar flares....
If they wanted to develop a realistic space game, we'd be zooming around completely out of control as we try in vain to maneuver our ships with a Newtonian physics model. |

Alvatore DiMarco
Capricious Endeavours Ltd
454
|
Posted - 2013.06.20 13:21:00 -
[6] - Quote
"...and the lord said "Let there be darkness!" and behold, there was a vampire MMO." |
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